OvervueGameful Design, Gamification, Lean UX, Learning, Mastery, UX Design
Many universities seem to incorrectly assume that their students know how to plan and organise their work and time. When students are confronted with vaguely defined assignments and requests, this often causes an overwhelming feeling. I think this is related to the amount of stress, anxiety and demotivation that students often experience.
Overvue is a planner designed to teach students how to organise their work and time. It uses gamification to teach playing students about planning by focusing on specific knowledge and skills that involve planning. Unlockable skills in Overvue range from making sure work is done in time, to clearly describing a task.
I’ve created the prototypes for Overvue to test and learn about the stated problems. The working name ‘Overvue’ is not the name of a final product.