Doing groceries is a repeating event we often do once or multiple times a week. Not everyone enjoys the task of doing groceries. This inspired me to design an experience that would make it more fun, provide insights and create opportunities to be more efficient.
Crazy Groceries takes the idea of keeping a simple grocery list a step further. It’s a game focused on improving efficiency. By monitoring the different steps in the process of both listing and doing groceries, Crazy Groceries provides the player with feedback to improve.
Crazy Groceries is just a design at this moment. Aside from discussing the interface design with several people, I never got to prototyping and testing it.